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Well, this post that I want to write is very, very heavy in terms of scientific burden! And by no means do I want to convey that I recommend for the mother to be inactive.

Well, every now and then I start to explain in detail the theoretical and scientific topics of the game!


Glancing Blow

Well, this term Glancing Blow is said to happen when it happens when you are fighting against 3 level MOBs higher than you! It is worth mentioning that Boss is known as a MOB that is 3 levels higher than you!

And only for the white attacks of your gun {in the case of close women only and in the case of casters چنین there is no such thing} or the same iron attacks happen that the amount of 75% damage that you do normally! Glancing Blow does not happen in yellow attacks!

Another point that should be raised is that it can increase or decrease! But it will never reach 0! To calculate Glancing Blow Change, we use the following formula!


Glancing Blow Chance = 10 + Mob Defense – Player Weapon Skill

 

  • This means that for a level 85 player who fights against a level 88 boss, the chance of Glancing Blow is as follows:

Player’s skill value = level * 5 85 * 5 = 425

MOB defense skill value = level * 5 88 * 5 = 440 GB

chance amount 10 + 440-425 = 25%

That means at a minimum, for us 25% of our white attacks will be GB, * meaning you will eat 75% of the normal mode! Mostly add-ons like Recount show this number 24 ٪ *!

The key point that can be deduced from this discussion is that then we come to the conclusion that the value of the ceiling or the same CRT CAP is a MELLE attack value of 75 ٪ CRT {Now in any case: the item is a talent, * weaver and …} And more than that has no effect on GB not happening!

I will say that I will explain about CRT later, but when it is said that CRT means to eat CRT in physical levels, the amount of damage it does is 100% of the base attack value! For example, 2k is set to normal mode, in CRT mode this value becomes 4k! In PVP and in front of the player, GB does not occur!

 

Crushing Blow

The term CB refers to a situation that occurs in front of an NPC that has 4 levels or more of you, in which you receive 150% of the normal attack amount from the NPC in question!

Here’s how to calculate the chances of a CB being targeted:

{NPC weapon skill level – one player defense skill limit) * 2 ٪ -15 {

Now we want to calculate the minimum chance of getting a CB!

For example, a player with level 79 is in front of an NPC with level 83! {The difference must be 4 levels or more}


NPC weapon skill value = level * 5 = 83 * 5 = 415

A player’s defense skill limit = level * 5 = 79 * 5 = 395

{415-395} * 2 ٪ – 15 ٪ = 25

So CB has at least a 25% chance of it happening!

Note: The player, even if using any item, * Buff, Talent is placed in front of a 4 level NPC, * will not be reduced by 25% in any way! * Why, for example, any item that our Defense Rating Increase, * in no way with the Defense Rating base of a player will not be added!

When the difference between the NPC weapon skill value and the player skill limit value exceeds 58, we will have 100% CB in all attacks!

This means that players with level 76 or lower against a NPC level 88 will have a 100% chance of receiving CB! In PVP and in front of the player, no CB will happen!

It has been a tough discussion so far, I hope you are not tired!

Global Cool Down

Cooldown is told that when we play a spell, for 1.5 seconds all our levels and spells rotate at the same time and are placed in the cooldown, which makes it impossible to cast or use the spell or level! Of course, there are a series of special modes that our GCD is 1 second!

See the special modes I mentioned, including Druid Feral and DK Unholy, that if they use Presence Unholy or get talented, CGD is 1 second for them!

But there is another way! Surely it has happened to you that when you are in a reed or a BJ or a duel, you have Blood Lust or Heroism or Time Warp weavers, in addition to slowing down your casting, this GCD will end sooner!

Yes! * Haste affects GCD and reduces it, but to a limited extent! In general, CGD is * for 1.5 seconds if your Haste is 0, but if your Haste is 50%, * CGD is at a minimum and is 1 second!

That means if you have 51% Haste, that 1% has no effect on GCD!

In other words, every 1% Haste subtracts from the GCD by 0.1 seconds, and finally in the 50% Haste mode, you subtract the GCD by 0.5 seconds! This is the topic!


 

Hit

Good Hit Rating is absolutely necessary for every class and every role!

Because if this situation is not enough, your hero will miss blows MISS or in Persian!

Not being hit and becoming MISS has its natures! For example, for someone who plays the role of DPS, * the total amount of damage that is calculated at the end of the fight, * is reduced! As for the tank, if the spell and the ability to be against the MISS enemy, will cause you not to take the amount of Threat that spell gives to the tank, and eventually the boss will be Agroo, and even if you are a healer and your HIT is low, it will cause you Hit the spells that are called CC, which include Fear, Stun, Cyclone, etc., and miss the job!

The question may arise how we could not have, for example, having a 4 ٪ Hit against a MISS player! * So 96 ٪ * What happens next?!?! It has 2 modes *: 1. Be a caster {Spell Hit} 2. Be close to a woman

{Melee Hit} And that we have the ability to hit any person and any NPC, but either depending on the player or NPC as well as their level, we have a certain amount of MISS chances, which is the case with Spell Hit:

  • Each 102.4096385542169 Hit Rating equals 1% Spell Hit for the kata patch.
  • Each 26.23 Hit Rating equals 1% Spell Hit for the Patch Leach King.
  • Each 12.72 Hit Rating equals 1% Spell Hit for the BC patch or the same 70.

 

We have an 83% chance of hitting an NPC with 3 more levels and only a 17% chance of hitting Miss! We need a value of 1741 Hit Rating in the kata patch and a value of 446 Hit Rating in the Leach King patch that we do not miss in the PVE for the boss!
In PVP in the Leach King patch, we need 8% not to give MISS! {How close or close the woman}

And about Melee Hit:

To calculate this case, we have 2 faces!

1. Have a 2 Hand correction.

2. Have two 1 Hand correctors. Ual Dual Wielding}

And we have 2 other conditions for calculation:

1. Enemy 2 or less than 2 levels of us.

2. Be the enemy of 3 levels or more than us.

 

Each 120,125 Hit Rating equals 1% Hit on the kata patch!

Each 32.78 Hit Rating equals 1% HIT in the Leach King patch!

Each 14.79 Hit Rating equals 1% HIT in the BC patch or the same 70!

And that in patch 60, there was no spell hit and it was considered the same HIT Melle for spells:

Each 19.38 Hit Rating is equal to 1% HIT in the first patch or the same 60!

 

The desired Hit Chance value against an enemy with level 2 or less with a 2 Hand weapon is calculated as follows: دشمن Enemy level – your level level) * 0.5 ٪ + 5 ٪ = desired value

The desired Hit Chance value against an enemy with level 2 or less with two 1 Hand weapons is calculated as follows: دشمن Enemy level – your level level) * 0.5 ٪ + 24 ٪ = desired value

The desired Hit Chance value against an enemy with level 3 or more with a 2 Hand weapon is calculated as follows: دشمن Enemy level – your level level) * 2 ٪ + 2 ٪ = desired value

The desired Hit Chance value against an enemy with level 3 or more with two 1 Hand weapons is calculated as follows: دشمن Enemy level – your level level) * 2 ٪ + 21 ٪ = desired value

 

For close women such as: Paladin, Warrior, Death Knight, Lipstick and Hunter in PVP we need a value of 5 ٪ Hit, ie 600 Hit Rating in the kata patch and in the Leach King patch we need 8% HIT for PVP, ie a value of 263 Hit Rating. And also for close women like: Paladin, Warrior, Death Knight, Lipstick and Hunter in PVE we need 8 ٪ Hit value, ie 961 Hit Rating nv in kata patch and 264 Hit Rating for DK, * Rouge and Shaman Enh, Warrior Fury In order for the Off Hand correction to have no MISS value, we need 27 ٪ Hit, ie 3364 Hit Rating in the kata patch and 884.93 Hit Rating in the Leach King patch!

My dear friend, you are playing ENH shaman these days and you are very confused about where your DPS problem is, I hope these tips help!

 

Critical Damage

Critical Damage is the amount of damage that is inflicted! For spells when it eats critical, it’s 150% of the normal amount of damage it strikes, and for physical attacks it’s 100% of the normal amount of normal damage it does! And in special cases due to the talent and socket meta {Chaotic داد increased the amount of CRT DMG!

The critical blow itself occurs when the value of our critical chance increases according to the Critical Rating! It should be noted that each 45.91 Critical Rating is equal to 1% Spell Critical Chance! And every 32.79 equals 1% Melle Critical Chance!

Expertise

Every living thing in the game has a chance to give Parry and Dodge that we can reduce the chance in this amount according to the Expertise factor and finally 0! In a reed when we are in the role of DPS Melle, we have to attack from behind the boss to give DPS, * because we take the chance to parry the boss, but instead the boss can still dodge and reduce our DPS! The Dodge value given by the text boss is 6.25 ٪ *!

We have two ceilings for Expertise!

Normal roof: Soft Cap

Maximum ceiling: Hard Cap


The Soft Cap is equal to the amount we use as the DPS role to attack the boss from behind and to control the 6.25% Dodge boss!

Since each Expertise reduces the chance of Parry and Dodge boss by 0.25%, we need 26 Exp as a DPS Melee

Each 7.688690185546875 Expertise Rating is equal to 1 Exp and each 30.7547607421875 Expertise Rating reduces our chances of Dodge and Parry boss by 1%!

Finally, as a MELLE DPS, we need 199.9059448242188 Expertise Rating or 26 Expertise for Soft Cap

Hard Cap is equal to the amount of size that we use as a TANK role that we attack from the front and to control the 14% Parry Boss!

You might say that the tank should only catch the boss and eat less DPS, * no one expects Tomak to increase her DPS expertise and increase her DPS!

You said that if the boss attacks are Parry or Dodge or Miss …, * will not receive any Threat from that spell! In addition to being Hard Cap in Expertise, if you do not have a problem in Threat, * is not necessary!

It should be noted that Block has nothing to do with Expertise, and if you saw that your attack was blocked in Recount, the problem is that you attacked from the front of the boss, which you have to attack from behind!

 

Immune

It is said that no attack on you will have any effect and this condition is created only by a series of special spells, such as Divine Shield Paladin or Ice Block Mage and Cyclone Droid!

Of course, Immune mode can be Dispell except for Cyclone Droid!

Also, if someone is in Immune mode, that person’s total Threat will be 0!

 

 

 

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