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PVE Blood Death Knight Tank

Complete and comprehensive training PVE Blood Death Knight Tank

You can play Dk tank in the best way when you have chosen the right talent (it is very interesting to know that this class has 9 talent tanks)

All DK tank talents are:
Unholy
Frost
Blood
Unholy Frost
Unholy Blood
Frost blood
Frost Unholy
Blood Frost
Blood Unholy

Do not think that Unholy frost is no different from Frost Unholy !! These two talents are completely different! The rest are the same!

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https://wikiwow.ir/dl/2021/04/PVE-Blood-Death-Knight-Tank-1.jpg

https://wikiwow.ir/dl/2021/04/PVE-Blood-Death-Knight-Tank-2.jpg

https://wikiwow.ir/dl/2021/05/3x3x5.ir_.png

Frost blood and Blood Frost are the best tank talents of this class in Caspian server, Unholy-BlooD is also a very good talent (the best DK talent for The Lich King boss ) but if the Bone Shield level is fixed

Bone Shield Fix: This level should have a 2 second CD between each stack, and in these 2 seconds, all damage should be reduced by 20%, which means that if you hit an attack and a stack jumps, you should jump to the stack.

The next 2 seconds there should be a CD and all the damage in these 2 seconds should be reduced by 20%

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What kind of Glyphs can be the best type of Glyphs for PVE Blood Death Knight Tank?

  1. Glyph of Rune Strike
  2. Glyph of Vampiric Blood
  3. Glyph of Death Strike

  1. Meta : Auster Earthsiege Diamond
  2. Red : Nightmare Tear x1 – Regal Dreadstone x1
  3. Yellow : Solid Majestic Zircon
  4. Blue : Solid Majestic Zircon

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  1. Head – Arcanum of the Stalwart Protector
  2. Shoulder – Greater Inscription of the Gladiator
  3. Cloak – Scroll of Enchant Cloak – Mighty Armor / Scroll of Enchant Cloak – Titanweave
  4. Chest – Scroll of Enchant Chest – Super Health
  5. Bracers – Enchant Bracers – Major Stamina
  6. Gloves – Scroll of Enchant Gloves – Armsman / Heavy Borean Armor Kit
  7. Waist – Eternal Belt Buckle
  8. Legs – Frosthide Leg Armor
  9. Boots – Scroll of Enchant Boots – Tuskarr’s Vitality
  10. Weapon – Rune of the Stoneskin Gargoyle

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  1. Hit – 8% with two-handed weapons
  2. Expertise – 26
  3. Defence – 540 (for raids)

Icy Touch

Plague StrikeHeart StrikeHeart StrikeHeart Strike

See the clip below related to PVE Blood Death Knight Tank.

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https://wikiwow.ir/dl/2021/05/3x3x5.ir_.png

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Off Tank: To fix the hero as an Offtank, you need to get items that Avoidance (Dodge – Parry – Miss Chance) and use the CDs you have to get the boss from the Main Tank when necessary.

Defensive Cooldowns:

1-Unbreakable Armor : Increases the amount of Armor of the hero by 25% (in Caspian lull, hit 30%, which is a bug, but in fact, when you use that buff, when you read it, you see that it hits 25% and the fix is ​​that it should be 25% Give Armor) and increase the Hero Strength by 20% (causes the Parry Rating to increase by about 2.5% to 3.5%) (1 minute CD, in case of 4 toc sets this CD will be reduced to 50 seconds)

2-Anti-Magic Shell : This level reduces 75% of the damage of the spells that hit you (it finally absorbs 50% of the total hp, ie for example, if you have 50k hp, the absorb of this level is only 25k, which is from falling on you (it has a 45 second CD) Reduces by 30% and prevents the hero from being stunned for 12 seconds Icebound Fortitude

The point about this level is that your Damage Reduce 30% will increase depending on the Hero Defense to 75% Reduce.

Damage
so that with Defense 580 you can increase this damage reduce to 75% (2 minutes CD)

An interesting mistake that some people make is that they Glyph of Icebound Fortitude . The tank is completely unusable

4-Mark of Blood : puts a deBuff on the target that causes you to fill 2% of your attack instead of each attack you eat, of course I have to say that the attack you eat should not be heavy, otherwise you will not heal (it has a 3 minute CD)

5-Army of the Dead : When you cast this level (when Frost Channeling ) you eat less Damage while casting, the Damage Reduce of this level is calculated as follows:

Parry Chance + Dodge Chance = Army of the Dead Damage Reduction For example, if you have 40% parry and 20% dodge, then your damage reduce will be 60%

You can use this lull only once in each fight (it has a 10 minute CD)

6- (Bonus 4 set (ICC): Every time you Blood Tap level, a weave falls on the hero who eats 12% less of all blows (Physical & Magical) for 10 seconds.

7-Death Pact : Sacrifices any kind of Master of Ghouls and returns 40% of the maximum HP Hero (2 minutes CD)

8-Rune Tap : Eve Lol takes one of your Blood Rune and Josh gives you back 10% HP.

SOCKET:

Style 1: Avoidance Tank (a tank that has a bit less stamina and armor, but instead works on stats like dodge, parry, miss chance)
YELLOW: Parry + Defense
Red: Parry + Stamina
Blue: Stamina

Style 2: Avoidance Tank (a tank that has a bit less stamina and armor, but instead works on stats like dodge, parry, miss chance)
YELLOW: Dodge Defense
RED: Dodge + Stamina
Blue: Stamina

Third style (this style is for EHP tanks or the same EFFECTIVE HEALTH POINT, Druid Tank always uses exactly this style of tank)
Hit + Stamina or Defense + Stamina for YELLOW
RED sockets: Stamina
BLUE: Stamina

The point of sockets for this style is that you only have to paint on the Head and leg sockets of the same color because they give 12x Stamina and this amount is very good.

A little explanation about (EHP TANK) EFFECTIVE HEALTH POINT: This tank does
everything to add to its two acetates
! Druid Tank!

The best talent for Tank EHP DK is Unholy-Blood and BLOOD.

ARMOR CAP:
The very important point of Armor Cap is that most of you think that when 75% Reduce Physical damage is shown in the static part of your hero, it means that you have reached the amount of armor cap, but this is not the case !!
What you see is basically for TARGET LEVEL 80, meaning that your armor is Caped for level 80s that do damage to you, but the point is that all 3.3.5a buses have 83 levels, and for the Armor Cap in front of these buses, you need Armor 49,905. Keep in mind that this is really a bedroom for every tank except Dk frost

Multi Target Rotation
Cooldown
  • undefined (adds 20% Parry Chance to you)
  • undefined (15% Max HP and 25% Healing Taken will be added to you when you use this spell)
  • undefined (you get as much as 10% of your Max Hp)

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